Hi! I'm Bohdan Polishchuk,
a game designer passionate about crafting meaningful experiences that challenge players and stir emotion
Learn moreGame Design Documents

WarForged
Blacksmith shop management game with a reimagined crafting system.

Truth Agency
Visual deduction game inspired by "Papers, Please", where the news doesn't always tell the truth.

Forest Ritual
A ritualistic journey through the forest, where the player must navigate through the trees and avoid the forest spirits.
About
The reason I became a game designer, a path that lets me blend different aspects like storytelling, systems thinking, and emotional design into something truly wonderful is simple: I want to make people feel joy and sadness, frustration and peace, and everything inbetween — and games — which, to me, are the fullest medium — are my way of doing that.
Download my resumeContact
Got a game that needs some design magic? Or maybe you want to argue about whether RNG is the devil while brainstorming the next indie hit? In either case, drop me a line – I promise I'm more fun than my resume suggests.